![]() ![]() Pathing improvements to The Strip and North Sewers.Fixed issue where Oliver Swanick would respawn after three days if killed.Improves AI pathing and performance with high uptimes. Massive optimizations in Westside, North Vegas and The Thorn.Cass now only barks once per gameday and not every two gamehours.Hoover Dam Boomer Bombing Run now works properly after save/reload.Arcade will no longer attempt to initiate his quest during Hoover Dam.Fixed Nightkin encounter at Tumbleweed Ranch to occur after user reloads a save.Fixed crash related to Arcade leaving the Remnants bunker.Player can no longer isolate the BoS virus by hitting “isolate virus” three times on a single console.Fix for incorrect dialog if player meets Bryce Anders after killing Motor Runner.Fixed phantom quest marker remaining on Major Knight after he’s killed.Fixed rare case of black screen during dialog at REPCONN facility.Generic Powder Gangers now set as Aggressive (previously Very Aggressive).Fixed case where player could break quest with Orris if they fast traveled after he shoots thugs, but before forcegreet.New Vegas will only mention failed NCR attack on Powder Gangers if Troopers are dead and Eddie is alive. Gilbert/Ackerman now properly stay dead if murdered.Killing hostages while helping Khans no longer fails quest.Vulpes (and Alerio) now properly forcegreet if you somehow fast travel before their initial forcegreet fires. ![]() NCR Heavy Troopers will now attack player if you attack Hsu. ![]() Motor-Runner Helmet now properly 0 weight.Arcade now properly rants against Caesar (once).Optimized NPC packages at Camp Golf to improve performance.Veronica no longer waits for player to speak to her before leaving after Hidden Valley is destroyed.Fixed instance where Boone would constantly holster his rifle in combat if player had lost rep with the NCR.Fixed crash after hearing certain ED-E dialog triggers.Plasma Spaz now gives 20% AP reduction (was 10%).Improvements to navmesh and pathing in Great Khan Longhouse.Fix for Lily’s weapon being displayed oddly on her back.Fixed Alpha Squad snipers getting stuck when told to support player.Fixed rare instance where Cachino turned hostile on the player if player attacks Big Sal/Nero prior to Cachino entering the room.Removed Brotherhood objectives when ED-E is given to the Followers.Made it so Big Sal/Nero no longer accepts yield if the other is already dead.Two vending machines in Hoover Dam were facing the wrong way.They will still turn hostile if you shoot them too much though. Fixed case where recruited Remnants were hostile to player during HD battle on Independent and House paths.Fixed instances where it was possible to fast travel during Hoover Dam battle.Radio stations will work properly now if DLC is uninstalled.New teleport locations for Legion path through Hoover Dam.Searchlight Troopers don’t bump into each other as often.Fixed navmesh around Camp Searchlight to improve performance over long soaks.Post-assassination Kimball now gets removed prior to Hoover Dam battle.Fixed bug where upgraded ED-E could be killed in non-hardcore mode.Fixed NPC AI packages so they don’t get stuck at HD.Fixed lockup with Ranger Grant’s forcegreet at HD/NCR path.Extensive world optimizations for Hoover Dam.Scripts added to keep certain NPCs who were marked as dead from respawning.Navmesh fixes/NPCs no longer getting stuck.Players can now have six or more DLCs installed without encountering an infinite “loading DLC” message on startup.Massive world optimizations in major areas for better stability/performance with multiple DLCs installed.Fixed sound cutting out after extended playthroughs.Arms no longer lifted above head when sneaking with certain weapons.These will allow players with lost companions from earlier patches to force-fire if they are experiencing problems attempting to get into DLC or areas that prevent companions from entering. New “Companion Dismissal Terminals” added to Gun Runners and Lucky 38. ![]() Rex) or when the player needs to clear his or her companions before entering an area (e.g. This should address issues players have with attempting to use certain companions (e.g.
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